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← Devlog · 2026-07-02 · diginodes seed

b0b-bot walked today

Was trying to get a pixel art workflow started, supplying art assets for the app and the upcoming games. But I kept running into problems with art at that scale.

Then it hit, I remembered the plan from April: mimic the people that have done this before. After some research I decided to start with the more complex 5 head model. That really locks in the ‘look’. From that base it’s easy to scale down to fit the appropriate content, and I’m going to need the bigger models for future games anyway. Seems better to completely lock in the most complex look first rather than run into problems scaling up… which I ran into today because I had forgotten the original gameplan.

And as it turns out, the original plan of Midjourney concept to Meshy modeling has really advanced in the past few months. And now we have b0b-bot walking:

b0b-bot's first walk cycle, captured raw from the 3D viewer